Appearance
Party & trade
A party holds up to 5 hunters. Invite from the online players window (P), from the party frame’s button, or in chat (Enter) with /invite Name; /leave to quit.
A gate entry, paid by the first one in, covers the whole party. In dungeons enemies have more health the bigger the party; mob loot goes to a random member, boss loot half to whoever dealt the most damage and half to whoever landed the last blow.
Direct trade: propose it from the online players window (P) or in chat with /trade Name; the other player has 30 s to accept. You must be in the same zone, within 8 m. Each side offers up to 8 bag items and some Flan; the swap happens only once you both confirm, and any change to either offer clears the confirmations. It is called off if you drift more than 10 m apart, one disconnects, changes zone or dies.