Appearance
Combat
Dodging (Shift) makes you immune for 0.35 s; it can be used every 3 s.
There are no classes: anyone can wield any weapon (12 kinds). The weapon in hand gives the basic attack (Left Click); bare-handed there is none.
The other abilities are learnt from Giorgio Capezzolo, the weapons master near the plaza: three per weapon kind, from levels 1, 5, 10, for 1,000 Flan - 20,000 Flan. Learnt abilities go in the 6 bar slots (Q E R T Z X) and only work with their weapon kind in hand.
Giorgio Capezzolo also teaches 10 general abilities (the “General” filter), from level 1 to 25, for 1,000 Flan - 32,000 Flan: a sprint, heals, guards, a cleanse, a kick and a battle cry. They work with any weapon in hand and bare-handed too; when they heal or hit they follow the stat of the weapon you hold (attack damage bare-handed).
Each level gives an ability point to make your learnt abilities stronger (the basic attack does not rank up), in Growth (K).
From level 2 each level gives 4 stat points (health, mana, attack damage, dexterity, ability power, defense, critical), at most 40 per stat. Melee weapons (katana, naginata, kanabō) grow with attack damage, ranged ones (kunai, bow, pistols, shotgun) with dexterity, magic ones (ofuda, gohei, vials, fan, staff) with ability power: an ability's damage and healing follow its weapon. The level cap is 60.
Riccardo Montorsi hands your points back for 500 Flan per point, one at a time or all together, free for premium accounts; learnt abilities stay learnt, at rank 1 at least.
See the abilities of every weapon kind and stats & progression.