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Death & duels ​

Permadeath is on: a character who dies is deleted for good, with their gear and Flan; the bank stays with the account. Their name becomes free again.

Death save: once every 12 hours, every character survives the blow that would kill them on 1 HP and stays invulnerable for 1 second (everywhere, duels included); the Amulet of the Second Dawn acts only while the death save is recharging.

Outside the Shinjuku barrier, how much you risk is up to you: keep potions ready, dodge the heavy blows and leave a gate before it is too late.

Deadly duel: challenge a player from the online players window or in chat with /duel Name. You must be within 30 m, in the city outside the Shinjuku barrier or inside the same gate, where the challenge cannot be refused and starts on its own after 5 seconds; the same pair can duel at most once every 10 minutes. Only the two of you can hit each other. The loser dies for good and the winner takes everything: Flan, gear, bag and their account’s bank. The duel is called off with no loser if one disconnects, you drift more than 60 m apart, one enters the Shinjuku barrier, changes zone or dies to something else.

Carpi Leveling is an original game. Generated pages are rebuilt from the game data.